Nov 11, 2005, 05:41 AM // 05:41
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#2
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Ascalonian Squire
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A good tank is still hard to find. Warriors that load up on useless attack skills for farming/top level questing are not hard to find. If you're a smart tank you'll still find a group.
You just have to deal with the fact that W/Mo's are the most popular class, if you want to be one, you're going to be one of many. If you want an easier time finding a group, make a new character. I've made three characters now for different reasons. Adapt to the game, don't wait for it to adapt to you (though as this update has proven, it just might).
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Nov 11, 2005, 12:00 PM // 12:00
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#3
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Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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Warriors are for me the most unpopular class. If I would make some statistics of the class that plays with the worst team play and tactics in all my experiences, the warrior class wins by far!
I'd rather use ranger's pets or henchy warriors instead of most of the warriors that are to be found out there as PUGs.
I have met many warriors who play well and with a team spirit. Problem is, I meet too many who don't.
And whereas I might find a group with 4 rangers or 4 mesmers interesting, I certainly find a group with 3 or more warriors boring.
Hope you warriors are listening, and think about that a bit.
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Nov 11, 2005, 12:16 PM // 12:16
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#4
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Banned
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For me, most warriors I see are usually "stuck-up." When I'm in a mission and I made the group by myself, out of a team of 8, I usally pick 2 warriors. And usuallly 1 warrior alllways thinks hes superior, so when i say go this way, he says "No, the otherway is easier" so he runs off thinking he's the strongest one, we don't want to lose him so we follow. It's kindo of aggrovating of the warriors thinking he's better then us, he should make the decitions. So what if you have good armor and stuff. It depends on the skill!
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Nov 11, 2005, 12:48 PM // 12:48
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#5
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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Warrior/Heavy Armour types are almost always the most popular classes in these types of games, because they are generally easiest to play to start with, or perceived to be as such. Armour = safe feeling, plus get to hit things with big stick! It's just the way it is. Look at real life armies, foot soldiers i.e. 'grunts' or 'cannon fodder' make up the bulk of them.
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Nov 11, 2005, 01:17 PM // 13:17
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#6
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Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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At least the update regarding movement out of AOE may also have the effect of making the tanking teammate less necessary. That means there may be a realization amongst players that warriors are not as needed in a team as they may have been before.
The tanking warrior plus AOE spells when the enemy was not programmed to move away from the AOE damage area was a powerful, but unrealistic, strategy that worked too well. Unrealistic because, hey, what elementalist can cast something like meteor shower and not hit their own men?
Now with the new update, the tanking warrior won't be as useful, because the enemy will run away from the area spells now.
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Nov 11, 2005, 03:46 PM // 15:46
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#7
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: End of a Tragedy
Profession: Mo/Me
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After working on a healing monk and a fire/earth ele, I decided to make a warrior, but a different one: I made a w/me. It's definitely been more rewarding playing with mesmer skillz rather than monk skills. The slowing/interrupt skills makes melee much more interesting than regular hack/slash.
I also think that starting as first a monk or at least a spellcaster of some sort, made me much more aware of the problems that casters face with noob aggro tanks. ;-)
Just my 2 cents.
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Nov 11, 2005, 03:54 PM // 15:54
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#8
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Academy Page
Join Date: Nov 2005
Location: United States
Guild: Bone Grinding Btchs
Profession: W/R
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My most built up character (the one I am currently using) is a warrior/ranger. It is my experience that when I needed a group I had no problem joinig one and the interaction of the group was well coordinated and everyone was a tream player each contributing. Groups need Warriors no matter how boring and simple. In my mind the best group to have in a Six person group is 2-3 Warrior, Monk, Necro, & Mage. I think Rangers are the worst first class for a group. Regardless in my experience the warriors I have played with were the leaders, knew what they were doing and were most effecient. All that being said Monks are always hard to find, wish there were more good monks.
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Nov 11, 2005, 04:22 PM // 16:22
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#9
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Frost Gate Guardian
Join Date: May 2005
Profession: W/N
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Had my Warrior/Necro since the first day. Gets picked most of the time. Stable ~800 HP in the battle, with good luck ~1200 HP if there's a prot monk around. While HP doesn't say that much, it helps a lot.
I think W/Mo's are the ones that are overused. I had W/Mo but deleted it because it was useless to me. Had been better off with a W/Me... but don't need another warrior.
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Nov 11, 2005, 05:16 PM // 17:16
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#10
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Quote:
Originally Posted by xxreaper008
For me, most warriors I see are usually "stuck-up." When I'm in a mission and I made the group by myself, out of a team of 8, I usally pick 2 warriors. And usuallly 1 warrior alllways thinks hes superior, so when i say go this way, he says "No, the otherway is easier" so he runs off thinking he's the strongest one, we don't want to lose him so we follow. It's kindo of aggrovating of the warriors thinking he's better then us, he should make the decitions. So what if you have good armor and stuff. It depends on the skill!
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They are overated and over used, many are arrogant and can't even play well. I've had a couple of warriors try to hijack my FoW groups on many an ocassion. They do less damage don't even tank well and then try to take over. They suck as a rule, but I have some friends that are excellent warriors and a pleasure to play with, many children also choose that class so a strange warrior in the group is high percentage to be immature.
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Nov 11, 2005, 06:31 PM // 18:31
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#11
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Ascalonian Squire
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A very classic 8 party build is 2 warriors, 2 healing monks, 2 damage elementalists, 1 battery necro, and 1 other (maybe a mesmer or another type of monk). So, warriors have a place in 25% of parties. Now just go to any PvE hub and count how many are warriors. I'd say about 40% of the players will be warriors. Obviously warriors are going to have a hard time finding groups. So yes, Warriors are overused in the sense that there are more warriors then spots for them on PvE groups. Now, healing monks are needed for about 25% of PvE spots as well, but since they might only be 15% of the gaming population, if that, there are underused.
I remember forming one group to do some Mission, maybe Titan's Quest. Anyways, I was just using that classic build I mentioned above and was looking for the "other". One of the warriors suggested I get another a third warrior so the party could have a lot of offense. I almost kicked him right then and there. The primary purpose of that class is defensive, i.e. prolong the life of the party so as to outlive the enemy. Healing monks are also highly defensive. Offense is all about dealing a lot of damage so as to kill the enemy as quickly as possible, not out live it. If you want offense, an Elementalist is usually the place to look, though some other classes (particularly some mesmer builds) take a lot of offense with them. When ever I go to the FoW I have to constantly remind warriors to not go after the monks. If they can occupy the beserkers and warriors, the the damage dealers in the party are free and capable of dealing with the healers. Yeah, there are a lot of annoying warriors out there.
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Nov 11, 2005, 06:39 PM // 18:39
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#12
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Academy Page
Join Date: Sep 2005
Guild: [Crypt Devils]
Profession: Me/E
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explanation
Quote:
Originally Posted by Greatatlantic
A very classic 8 party build is 2 warriors, 2 healing monks, 2 damage elementalists, 1 battery necro, and 1 other (maybe a mesmer or another type of monk). So, warriors have a place in 25% of parties. Now just go to any PvE hub and count how many are warriors. I'd say about 40% of the players will be warriors. Obviously warriors are going to have a hard time finding groups. So yes, Warriors are overused in the sense that there are more warriors then spots for them on PvE groups. Now, healing monks are needed for about 25% of PvE spots as well, but since they might only be 15% of the gaming population, if that, there are underused.
I remember forming one group to do some Mission, maybe Titan's Quest. Anyways, I was just using that classic build I mentioned above and was looking for the "other". One of the warriors suggested I get another a third warrior so the party could have a lot of offense. I almost kicked him right then and there. The primary purpose of that class is defensive, i.e. prolong the life of the party so as to outlive the enemy. Healing monks are also highly defensive. Offense is all about dealing a lot of damage so as to kill the enemy as quickly as possible, not out live it. If you want offense, an Elementalist is usually the place to look, though some other classes (particularly some mesmer builds) take a lot of offense with them. When ever I go to the FoW I have to constantly remind warriors to not go after the monks. If they can occupy the beserkers and warriors, the the damage dealers in the party are free and capable of dealing with the healers. Yeah, there are a lot of annoying warriors out there.
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I maigth have an explanation for that.
Warriors are maybe the easiest class to play, i would recomnd evryone to have a w/mo as they'r first character.
Monks on the ohter hand are tricky to play (you need to find ways to defend yourself against warriors and heal yourself and the rest of hte party) and more importnatlly ... tey are BOORING to paly they are dull ... players like doing dramage not keeping people alive.
Thats my conclusion .... take care of yourselves and each other
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Nov 11, 2005, 06:48 PM // 18:48
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#13
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Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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Quote:
Originally Posted by Miss_Dargoth
I also think that starting as first a monk or at least a spellcaster of some sort, made me much more aware of the problems that casters face with noob aggro tanks. ;-)
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Very, very good point... To take it to the extreme I reckon all GW players should have to play a spellcaster first. It is soooo helpful to everyone to understand what other professions need.
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Nov 11, 2005, 06:53 PM // 18:53
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#14
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Quote:
Originally Posted by wolver1ne
Had my Warrior/Necro since the first day. Gets picked most of the time. Stable ~800 HP in the battle, with good luck ~1200 HP if there's a prot monk around. While HP doesn't say that much, it helps a lot.
I think W/Mo's are the ones that are overused. I had W/Mo but deleted it because it was useless to me. Had been better off with a W/Me... but don't need another warrior.
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I agree that Wamos are over used, they have their uses in PVE i guess, being able to tank and such - but for PVP W/N, W/E and W/R seem to have the edge in my opinion - I had a test W/N for some time and the build was really quite well rounded
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Nov 11, 2005, 08:10 PM // 20:10
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#15
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Ascalonian Squire
Join Date: Nov 2005
Location: Initech
Guild: The Bobs
Profession: E/Me
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With this new patch that just came out, I think the rise of the W/Mo will--at least temporarily--return. I think that there will be a new use for "tanks" as well.
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Nov 17, 2005, 03:34 PM // 15:34
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#16
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Academy Page
Join Date: Nov 2005
Location: United States
Guild: Bone Grinding Btchs
Profession: W/R
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I dont quite agree with the statement that warriors shoud not go after Healers/casters. In my group experience the Rangers and Casters in my groups did not go after the healers instead went after the AI Tanks we were keeping occupied. In most cases if there are three warriors one can stay back as a defense while the other two rush forward and Very Very quickly kill the casters (casters dont respond well to Physical DMG) Lastly If the Party stayed back (Out Of Circle Range) while the warriors rushed forward to kill healers it would draw the rest of the AI Creatures onto the warriors then once the warriors finish with the healers and are occupying(Aggro the AI Tanks) the Caster come in and do whay they do best. There are many combinations that work well, this is what the groups I have played with did and this is how I played in repsonse and it worked well. Everyone will ahve there own preference. As long as you win (dont die) relativly consistently it must be at the least a functional plan of action
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Nov 17, 2005, 03:54 PM // 15:54
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#17
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Krytan Explorer
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Quote:
After working on a healing monk and a fire/earth ele, I decided to make a warrior, but a different one: I made a w/me. It's definitely been more rewarding playing with mesmer skillz rather than monk skills. The slowing/interrupt skills makes melee much more interesting than regular hack/slash.
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Please join my PuG!
My perfect team consists of:
2 Warriors
2 Monks (1 healer, 1 protector, I hench them if I can't find players)
1 Ranger
1 Mesmer
1 Necro
1 Elementalist
Yep, I like having every class in the game on my 8-player team. Hell, it worked in Thunderhead Keep on my first try. Although I find the hardest class to find is Mesmer, but they make really short work of bosses and casters. Believe me, a Mesmer with Diversion makes those annoying Mursaat Monk bosses a snap. I never have more than 2 warriors, because 3 or more gives the team much less tactical advantage in terms of range.
To those who think Rangers are useless... learn how to play this game before saying that.
Last edited by Loch; Nov 17, 2005 at 03:56 PM // 15:56..
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Nov 17, 2005, 03:59 PM // 15:59
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#18
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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if u were to put a warrior against a monk id proly go w/ a stalemate. first of all the monk can keep healing itself basicaly that means no dmg for the warriro. while a kdw mite be able to distract the monk would keep healing itself. u would def need a distract ranger and a caster to cause major dmg to the monk. warriors are just annying to monks unless they are trying to heal there teammates and not focusing on themselves.
ranger are freaking amazing if used properly and in the rite set up.
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Nov 17, 2005, 04:02 PM // 16:02
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#19
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Krytan Explorer
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Quote:
Originally Posted by Greatatlantic
The primary purpose of that class is defensive, i.e. prolong the life of the party so as to outlive the enemy. Healing monks are also highly defensive. Offense is all about dealing a lot of damage so as to kill the enemy as quickly as possible, not out live it. If you want offense, an Elementalist is usually the place to look, though some other classes (particularly some mesmer builds) take a lot of offense with them.
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Sorry, but this isn't true. Warriors are the best damage dealers. They have the best sustained DPS and great spiking abilities.
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Nov 17, 2005, 04:11 PM // 16:11
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#20
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Pre-Searing Cadet
Join Date: Sep 2005
Guild: MCP
Profession: W/Mo
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One good side of the abundance of warrior, is that they are the one buying swords, axes, hammers and shields at ridiculous prices. I have bought mesmer canes that are near perfect for less then 1k... So in some ways, the abundance of warrior keeps the demand for rare and cool looking melee weapons high! Actually, no other professions (except maybe for rangers with the bows) have such a variety of weapons...
All the casting professions relies mostly on the perfect collector's wands and off hand items. Imagine suggesting to a warrior to go buy the perfect +15>50 longsword at the collector's! How insulting!!!
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